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Scenario quest assignment in the Russian language. Literary quest - we keep up with the times. Find out the work from the illustrations

Lesson-game for schoolchildren of grades 5-7 "Philological quest"


Philological quest- this is one of the search game forms extracurricular activities... This type of work is useful in that it develops critical thinking, the ability to compare, analyze, classify information. Students' motivation increases, they perceive the task as something "real" and "useful", which leads to increased efficiency cognitive process and intellectual self-development.
Target: increasing student interest in the subject; expansion and deepening of linguistic knowledge; creation of favorable conditions for the identification of knowledge and skills of the participants in a non-standard game situation.
Tasks: assimilation of the studied material; establishment of interdisciplinary connections; development of analytical skills; creating conditions for the manifestation and development of individual research abilities; development of the ability to work in a group.
This quest is intended for students in grades 5-7.
Students are divided into three teams, then team # 1 receives the first envelope. Further, each completed task leads the students to the next clue; in the end, the last task leads them to a prize. If the task is not completed, the envelope goes to the next command.
Materials for the design of the office and letters for assignment # 8 are presented in the appendix.
Exercise 1
The number of sounds in this word will tell you the number of the envelope with the following task:
BUZZ
Assignment 2
In the play-fairy tale by S. Ya. Marshak "Twelve Months", the stepdaughter was sent to the forest for these wonderful flowers.
Assignment 3
What words have no ending? Think about which parts of speech do not have an ending, count their number and find out the number of the next envelope.
Assignment 4
Guess all the words of the crossword puzzle and find out the key word.
Questions:
1. Morpheme, which is located in front of the root and serves to form new words.
2. An unchangeable part of speech, which denotes a sign of action.
3. A branch of the science of language that studies the sounds of speech.
4. A branch of the science of language that studies parts of speech.
5. The category of the verb, which is characterized by the presence of the postfix -sya and means "transfer of action to oneself."
Assignment 5
The sum of all morphemes in the word "WATER PIPELINE" is the number of the next envelope.
Assignment 6

Guess the author by the lines from the work. His last name will lead you to the next clue:
“Yes, there were people in our time.
Mighty, dashing tribe:
Bogatyrs are not you.
They got a bad share:
Few returned from the field.
If it were not God's will,
They wouldn't give Moscow away! "
Assignment 7
The number of pronouns in a given verse fragment will tell you the number of the following envelope:
“I love you, Peter's creation,
I love your strict, slender look,
The sovereign current of the Neva,
Coastal granite
The pattern of your fences is cast-iron,
Of your brooding nights
Transparent dusk, moonless shine,
When I'm in my room
I write, I read without an icon lamp,
And the sleeping masses are clear
Deserted streets, and light
Admiralty Needle ".
Assignment 8
Make a word out of letters. A number is encrypted in the word. Add up all the digits of this number and get the answer.
Prompt:
Assignment 9
This way of forming words in Russian is called "SUBSTANTIATION". So the adjective in the phrase "frozen meat" turns into a noun. What noun is that?
Assignment 10
Guess the riddle. The answer will lead you to the prize.
He is serious, even gloomy.
The back is straight,
But try to sit down differently -
Like a skate, let it gallop.
Press your back to your heart
Boldly sit on him:
Now it’s another matter!
Answers to tasks:
Envelope # 8;
Snowdrops (there is a photograph on the wall, there is a hidden number on it - envelope # 5);
Envelope # 3 (adverb, gerunds; infinitive);
Key word bee (there is a poster on the wall, there is a hidden number on it - envelope # 6);
Envelope # 4;
The portrait of the writer M. Yu. Lermontov contains a hint (envelope # 2);
Envelope # 7;
Envelope # 1;
There is a photograph on the wall (the answer is ice cream); a number is hidden on the photo - the number of the next envelope is 9;
The answer is a chair; students find a prize.









Today we have a big master class from Eirene Terakoya. There will be both theory and practice! We will figure out how to prepare a quest, what type of quest to choose, how the preparation of a lesson for younger students, preschoolers and adolescents will differ. And then, using the example of a specific lesson, let's see how you can turn an ordinary topic from a textbook into a quest. With treasure hunting and pirate adventures, everything is clear. And how to build a lesson-quest around the topic "Genitive case"? :) All tasks for the lesson can be downloaded from the link at the end of the post. I give the floor to the author!

The organization of quest lessons at school has a short history. This happened at a time when teachers began to introduce technology in their classrooms. problem learning... The author of this approach is the American teacher John Dewey, who was convinced that the school must be a miniature model of society, in an accessible form helping children to cope with complex tasks, situations and phenomena. He introduced a business game into the educational process, in which children to receive desired result it was necessary to show perseverance, hard work and independence to acquire the necessary knowledge.

What is a quest lesson?
A quest lesson is a lesson that takes place in a playful way using the technology of problem learning. All lessons of this type are built on the following principles:

1. There is a problem.

The assimilation of the material is more effective if the child is surprised and intrigued.

2. Entertaining character.

Learning should be fun.

3. Connection with the life and desires of children.

The assimilation of knowledge very much depends on the activity and interest of the student.

4. The plot, tasks, rules and criteria for victory.

The goal of any quest is to complete the sequence of tasks and follow the rules to reach the goal.

There is no exact classification of quest lessons in pedagogy yet, but for myself I distinguish the following formats of such lessons:

1.Hiking... Lessons where students are encouraged to travel from place to place, from one assignment to the next. Kids are looking for items, clues, clues or puzzle pieces to piece together to win. These lessons require a spacious room or can be transferred to a park or city setting.

The most popular example is the search for a pirate treasure.

2. A locked room. These are lessons that are built on the principle of "get out of the room / maze". Children need to complete a series of tasks or sequential actions in order to find the key and be saved. These lessons usually require a video surveillance room and the ability to communicate with the game curator, for example, through a speakerphone. The mandatory minimum is the presence of locking mechanisms such as a safe or suitcase with a code.

A popular example of a quest is trying to escape from a castle dungeon.

3. Constructors. These are lessons where children need to hide the traces of some wrongdoing in order to get what they want. Items are usually large enough and strong enough to be easily carried away, hidden, or destroyed. Therefore, children need to complete a certain sequence of tasks or actions in order to find ways to achieve the goal.

A classic quest of this type: cleaning the room before the parents arrive from vacation.


The stages of a lesson-quest do not essentially differ from those generally accepted in classical pedagogy. Organizational, motivational, assimilation of new knowledge, consolidation, reflection ... But there are nuances!

The first stage of the lesson is adaptation. This is the moment when the child is out of his Everyday life enters game mode. The tasks at this stage are made very easy so that the children immediately find themselves in a situation of personal success and feel the taste of an easy victory.

Then comes the tie. Events become more dynamic and tasks more difficult. Children need to be active. It is very important that the tasks of this stage are team-based, so that the players interact with each other.

The third stage is the climax. The most difficult tasks, the highest pace in the development of the plot. It is at this moment that an alarm clock can turn on - a mechanism for self-destruction of treasures, a radio notification will sound about an emergency evacuation from the planet, parents will knock on the door, etc.

The last stage is the final. It should be clearly spelled out. Otherwise, all the work and efforts will go to the trash heap. The victory should be as effective as possible!

Standard errors.

1. A large number of participants.

The key to the success of the quest is the involvement of all children in the game. With a large group, it is extremely difficult for a teacher to control the activity of each participant. It is impossible for only 1-2 people to think about the decisions, and the rest of the group dragged after the activists idle. This problem can be easily solved by dividing into teams and involving parents.

2. Desire "to have more time."

Teachers are well aware of the value of time, so they try to give children as much information and useful exercises as possible. Such a position in relation to quests is an almost absolute guarantee of protractedness and quick children's fatigue. There should be no more than 5-7 tasks in your arsenal. Spend extra time reflecting and sharing impressions.

3. Scenarios with complex technical execution.

Tasks that are technically difficult to implement in life (mechanisms, long sequences of actions, cascades of puzzles) are likely to fail. They also take a lot of preparation and debugging time. Assignments should be easy to complete.

Lesson planning. Usually I give quest lessons for pupils' birthdays. The birthday boy or his parents choose the topic, and I prepare the material based on the program the child is studying. This is a very funny tradition. Children always try to pick tricky and difficult topics. But today the topic of the lesson was chosen by the teachers. My goal is to practice a little with children in using genitive within the theme: "Family composition".

LET'S GO TO OUR QUEST!

Lesson- 45 minutes.

Students: junior schoolchildren(1-2 grade) with at different levels proficiency in Russian. They know how to read, but do not like much. Even the text of 10 sentences, written on one page, can cause fear or protest. They write in block letters. Children have experience in completing quests.

Materials:

- 10 files and 9 white sheets (task 1)

- a package with items: pencil case, ruler, eraser, sharpener, pencil, pen (task 2)

- envelope (task 3)

- pink bag (task 4)

- real oranges, images of oranges, toy oranges, orange balls, rope, tambourine, bells (task 5)

- magazine, cat (task 6)

Game progress:

Children enter a classroom in which several chairs, a basket of rubbish are overturned, and several objects are overturned on the floor, a bag and ten files with white sheets of paper are lying around. The teacher wonders who could have done such an outrage. It is imperative to fix everything, find a prankster and punish severely. Probably, the violator of the order has not yet managed to escape / be among us / left some traces. You are absolutely sure that the culprit of the disorder dropped the papers scattered around, so they will help you find the impudent person. Children help to lift the sheets. On one of them they find a task.

Exercise 1(7 minutes). Here is a sheet with pictures of family members. Every person is missing some thing. Only a shadow is shown on the mission. Children must find the picture and its silhouette. The teacher asks questions: “Who is this? What is this subject? What is missing from mom / dad / aunt / uncle / brother / sister? " The task of the teacher is to motivate the children to correctly spell out the whole structure: "Mom does not have a pencil." After completing the assignment, you say that all these items were in your package. Pick up the package from the floor and take out all the items.

*** I asked the parents of the children to send me photos of relatives so that this game was more personal, understandable and broader in terms of vocabulary. I wanted to make individual sheets with objects. Thus, children would have an incentive to brag and say on their own: "But my mom / dad / grandfather has ...", "But your uncle / aunt does not ...". My students love it! We could use large quantity items to be included in teamwork... But alas, homework not only children ignore.

Assignment 2(3-5 minutes) The package should contain items from the first task and a drawing. This drawing should be the key to solving the mystery. There is text on the back of the figure. The teacher reads the text. Children fill in the blanks and determine the correspondence of the text to the picture. Check the boxes next to the correct sentences and write out in bold letters. So the word "GENDER" is the next clue.



Assignment 3(10 minutes). Part of my class is covered with soft flooring. These are such multi-colored puzzle tiles made of ethylene vinyl acetate. If there is no such floor in the classroom, then you can hide the clue under the carpet or near the baseboard. My students rage happily and happily break the floor. So they find an envelope with puzzles. Children collect jigsaw puzzles together. To collect them, the child must read the sentence and find the answer. Pictures are given for children who confuse relatives. You ask to place the assembled puzzle lines in order from 1 to 12. I write the letters indicated in the circles on the board. And the children go further in search of the pink bag.


Assignment 4(7 minutes). In the bag, the guys find a tag with an assignment. I discuss possible options with the children. The correct answer: there were only three people (grandfather, father, grandson). You can take other similar logic puzzles, but I found this task difficult. As part of it, the children discussed not only the decision, but also chatted a little about family ties. And, of course, the children began to look for a place where three oranges are kept.


Assignment 5(5-7 minutes). In order to make the game more exciting, I replaced photographs and paintings with oranges in the class, brought toy oranges made of plastic and just orange balls. I gave the kids a minute to enjoy the class smashing. In fact, the moment the children stopped looking at me, I went to the closet and quietly pulled the string. A package fell from the cabinet with a crash (for effect I used a tambourine and bells). For truthfulness, I had to jump back, scream and mumble something about the assassination attempt. The children at that moment were no longer up to me. Those real three oranges and a leaf with a task fell out of the package.

In this task, children answer the question: "Whose?". (This bee / rabbit / dog house) We briefly touched on the question of whether animals can be family members too. Children write down the word - they are almost close to the solution. One child even had the right idea, but he could not formulate it correctly.


Assignment 6(8-9 minutes). I used the class journal for this assignment. Any periodical could be used, but I decided that pictures can distract children.

There was a homemade book in the magazine for the children to read. The text pointed to the basket. I invited the children to leave the classroom and look for the basket in the hallway. I think you guessed who was sitting in the basket. Gray, mustachioed, slightly striped…. End.

P.S. Of course, my colleagues helped me with the last task, who willingly agreed to guard the clawed and fluffy animal. And, of course, no one began to punish the culprit. The cat got his ten minutes of fame. True, I politely declined the children's offer “let him live in class”.

Repetition this lesson possible, but only if all participants do not have educational process allergies to cats. I hope you enjoyed getting to know the quest lessons.

Write comments if you have questions to the author. If something remains unclear or if you want a recommendation!
And, of course, share your experiences. Interesting lessons for you!

Theme: Repetition of what was learned in grades V-VI

Lesson type: generalization and systematization of knowledge

Lesson form: quest game

Grade: 7

Teacher Tyurina S.O.

Lesson objectives:

Formation of students' abilities to carry out the control function,
control and self-control of the learned concepts and algorithms;

Development creativity students, interest in the Russian language and literature as an art form;

Fostering a conscious, respectful and benevolent attitude towards another person.

Tasks:

- To form the ability of oral speech communication in compliance with the basic rules and norms of the modern Russian literary language and the rules of speech etiquette;

Develop the ability to use ICT and reference materials;

To develop the ability to create oral monologic and dialogical statements of different communicative orientation in accordance with the goals and situations of communication.

To repeat, generalize, systematize theoretical knowledge;
- Show the relationship between different sciences, give a holistic view of the world around.

Planned result:

Subject

Knows the rules of oral speech communication, lexical, grammatical norms modern Russian literary language, knows the rules of speech etiquette. Knows how to determine the character of a character and understands the moral actions of literary heroes.

Personal UUD

Carries out productive interaction with adults and peers in different social situations, knows how to find ways out of controversial situations without creating conflicts.

Metasubject:

Cognitive UUD

Knows how to find and process information using ICT, analyzes information, establishes causal relationships, makes generalizations, conclusions.Develop logical thinking: analyze the information received, be able to highlight the main thing to develop associative thinking

Regulatory UUD

Knows how to accept and save an educational task, determine the sequence of intermediate goals and methods of achievement, taking into account the final result; makes the necessary adjustments after analyzing the course and method of action for solving the problem.

Communicative UUD

Knows how to express his thoughts, build a statement in accordance with the tasks of communication; I am ready to recognize the possibility of the existence of different points of view, to argue and express my opinion.Develop speech: enrich and complicate vocabulary

Equipment:

projector, screen ( interactive board), magnetic board, paintings, globe, outline map, presentation

Organizing time:

Game condition: Students are divided into two teams, each going along its own route in search of a key. Having guessed the code, they answer questions or complete tasks that are an intermediate point in the quest, then they find out the further route. Each team has a supervisor (high school students). You have 35 minutes to complete the quest. To carry out the quest, you need to divide the room into 2 zones so that the teams do not interfere with each other.

Course of the lesson

Presenter's introduction:

Hello guys. I am glad to welcome you to today's event, which will be held in the format of a quest game. I want to start the game with a children's riddle:

The sounds have found each other

We stood nearby and found meaning.

There are a lot of them, my head is already spinning ...

Sounds gather in ... (words)

All adults understand what a word is. In dictionaries, you can find the following interpretation: a word is an independent linguistic unit, which is intended to name various phenomena, living and inanimate objects, relationships and properties. New Testament begins with the phrase "First there was the Word." And the word is perceived here not in its simple and usual meaning, but is equated with Wisdom. Words are the diamonds of our thoughts, which must be honed and not scattered in vain. " Total more pleasant for us are those words that give us some knowledge ", - wrote Aristotle: Today you will have a fascinating lesson - uncovering the secret of words.

The presenter shows the "manuscript" in Old Church Slavonic.

Guys, I got my hands on an old manuscript, but I couldn't read it. Many words are not clear, you need to guess their meaning.

I hope you will help us find the "keys" with which we can read the text of the manuscript. To do this, you need to guess the code, find clue words with which you can read the text on modern language and find out the further route.

As the folk tales say, it's time to go to “ Far Far Away kingdom, the thirtieth state ". What code is encrypted in these words?

Pupils need to go to the stand where there is a painting with the image of the "Far Away Kingdom", the arrow in the painting points to the table, where the numbers 2,7,3,0 and 2 of the book folk tales».

Far Far Away kingdom -the origin of the term is as follows: in the old days they counted in threes, from here distant (three times nine) - twenty-seven, thirty - thirty. Children must add 27 and 30 answer is the page number of the book "Russian folk tales". On this page for 1 team there is a leaflet with an excerpt from the poem "Ruslan and Lyudmila" by A.S. Pushkin: "Lukomorye has a green oak, a golden chain on a tom oak." For team 2 a leaflet with an excerpt from "The Tale of Tsar Saltan" : “The wind makes a merry noise, The ship runs merrilyPast Buyan Island , To the kingdom of the glorious Saltan "

The host announces:

-First team, you must find the "green oak".

-Second team, do you know where Buyan Island is? ( students doubt the answer )

In the office there is a portrait of A.S. Pushkin, with back side attached sheet with the coordinates of the island 60 ° 04 ′ N NS. 27 ° 00 ′ east etc.

Children go to geographic map and looking for an island. This is Gogland Island ... The curator tells the team about Gogland Island. (See Appendix 1)

For the first team, in the corner of the office, you need to put a model of a tree with a chain hanging on it, and a key hanging from the chain. Chests with locks are hidden in the office in different corners. Children have to guess which lock opens with this key. In the chest there is a note with the phrase "Knowledge is a refuge and shelter", at the bottom of the chest the code is written: B2G5 + A1B5V3G6. At this moment, slide No. 3 is projected on the screen.

The guys must collect the phrasescientist cat, then they look for a cat toy that will lie on the tape recorder.

The host asks:

-What is the hobby of the scientist cat?

Children should guess that the continuation of Pushkin's lines was: "... the song starts to the right ...", and they need to turn on the tape recorder. Fragments of the song "Heroic Power" are heard. The curator tells the students that it is no coincidence that Vasnetsov's painting "Three Heroes" hangs above the tape recorder. An envelope is attached to the back of the painting. It contains a note with a fragment of text: “and if we don't plant a tree "After the students find a clue, the facilitator asks:

- Guys, where are the heroes looking?

The picture must be hung so that the magnetic board can be placed next to it. Mugs imitating billiard balls are attached to it with magnets.

-You must place the balls in the empty circles to get the correct equality.

Well done, you received a new code, enter it on the keyboard. (Put the computer on the password 11 13 6) A file with the task opens on the computer:

V Ancient rome cipher tables were often used, even Julius Caesar exchanged written messages with his supporters exclusively in encrypted form. What's encrypted here?

17,16,12,1 ; 14,29 ; 14,16,13,16,5,19.

(The number is the ordinal number of the letter in the alphabet)

The second command, for the further route, you must select a picture with the correct answer in thirty seconds and place them in the table cells:

Borrowed

the words

Primordially Russian words

historicisms

professionalism

neologisms

Common words

Not only a string or queue, but also a herbaceous medicinal plant of the Asteraceae family.(Sequence)

Not only an astronomical device, but also a breed of gold aquarium fish.(Telescope)

Not only a device for carrying two buckets on the shoulder, but also a large predatory dragonfly.(Rocker)

Not only chocolates, but also mushrooms.(Truffles)

Not only the side of the edge of the polyhedron, but also the bone of the chest. (edge)

The plant that gives the best honey and so they talk about a fake (linden)

-Young fellows, you get extra time for which you can solve the crossword puzzle (see Appendix 2)

-First team, well done. You have decrypted another one snippet of text: " while we are young » ... Then you follow this route:

From this place, go to the right one oblique fathom and a great span, turn north by an arshin and east to a elbow. There is a treasure hidden there.

The curator talks about the old Russian measures of length (see Appendix 3). Students use a ruler to measure the length of the distance to the "treasure": a Russian language textbook is hidden in the box.

The Russian language is a real treasure Whoever masters it will become the richest person, for as the great Russian writer K.G. Paustovsky wrote: “You can work wonders with the Russian language. There is nothing in life and in our minds that cannot be conveyed by the Russian word. The sound of music, the spectral brilliance of colors, the play of light, the noise and shadow of gardens, the obscurity of sleep, the heavy thunder of a thunderstorm, a child's whisper and the rustle of sea gravel. There are no such sounds, colors, images and thoughts for which no precise expression could be found in our language. "
-Thanks to our "hospitable" Russian language, we, without even suspecting it, know many words from those foreign languages, which have never been studied. So without false modesty, we can safely call ourselvespolyglots .

-Tellin French « ace", If for us this is a first-class pilot or a great master of his craft.(Ac.)

-Tellin Italian (in French) "lord », « lord », if for us this is a popular board game.(Dominoes.)

-Tell in Italian « teacher », if we so call great musicians, painters and outstanding chess players. (Maestro.)

-Tell in English « know how », if for us this is an effective technological idea, an invention. (Know-how.)

-Tell in portuguese « Fire », « flame », if for us it is a beautiful pink bird. (Flamingo.)

-Tell in German « snake », if gardeners water their beds with this "snake". (Hose.)

-Tell in Chinese « young leaf "If we see these leaves exclusively in dried form. (Tea.)

-Tell in latin « ball », if for us this is a school manual for a geography lesson. (Globe.)

What are these words called? (Borrowed)

-Among the words that you named, a hint sounded, a key is hidden in its bowels.

That's right - it's a globe.

Pupils take out a note from the globe, which says: “ to hide from the sun "," « convenient and necessary for us in old age. "

Now the curator will distribute fragments of the contours of the continents, and you will have to collect them, determine the name geographic feature. ( see appendix 5)

-The second command, you have solved the crossword puzzle, in order to continue further searches, you need to solve the riddle:

First you can blind from the snow,

A piece of dirt can be one too.

Well and second - transfer of the ball,

This is an important task in football.

Whole people take on hikes,

After all, without him they will not find the way.

(Lump + Pass = Compass.)

-Right. It will show you where the code is hidden if you go straight north.

Children must find a bag containing a shirt and a note with the question:

When people had to count very large sets of numbers on their fingers, more participants were attracted to counting. One counted units, the second - tens, and the third - hundreds, that is, tens of tens. He bent one finger only after the second participant of the account

all fingers of both hands turned out to be bent. At first they spoke like this: five fingers of the third person, eight fingers of the second and six fingers of the first. But this is how long it takes to say! Therefore, they gradually began to speak shorter. Instead of "finger of the second person" the word "ten" appeared, and what number was used instead of "finger of the third person"?

The facilitator asks questions:

-What's in the bag. What does it mean? Where is the code?

The curator suggests that the shirt and bag are in Ancient Rus denoted the same number. (Appendix 4)

- That's right, the words "bag" and "shirt" mean the number 40. Thus, you get the digital code 40, 100,

In the Old Church Slavonic alphabet, these numbers were listed behind the letters Rtsy - the meaning of which lies in the words "say", "say" and Myslete - the root "thought" of the name of the letter Myslete is related to wisdom, as well as the root "-mn-": think - remember, think, understand. Next, you have to "understand and say" phraseological units: register an ichitsa,sit on the basics, walk with a fert,

look verb , mouth phytoyu. And find the letters of the Cyrillic alphabet in them and write them out in alphabetical order. The alphabet will help you cope with the task:

First team, let's see how you did the job. The contour of which geographic feature didn't find its "place"? What is it called? (Apennine Peninsula)

-Which Ancient civilization existed on it?

-First team, how did the Slavic alphabet come about?

-Guys, why did our paths converge here, what connects the history of our country with the history of Greece?

Correctly, with the adoption of Christianity, the need arose to create an alphabet in Russia, and the brothers Cyril and Methodius became its creators. The alphabet he created later became known as the Cyrillic alphabet. Now you can read what is written in the manuscript.

The first command, if you collect all the fragments of the text, then we can read what is written in the manuscript in modern language.

Knowledge is a refuge and a shelter, convenient and necessary for us in old years, and if we do not plant trees while we are young, then when we grow old, we will not have a shade to hide from the sun.

Indeed, guys, Knowledge is greatness and beauty, knowledge is more expensive than a treasure of pearls. How many discoveries words have helped you to make. How much more to come if you love Russian and strive to make learning it an exciting experience.

At the end of the lesson, the teacher conducts reflection.

Annex 1

According to legend, it was Fr. Gogland served as a prototype for the Buyan island "Tales of Tsar Saltan" by A.S. Pushkin. Archaeologists say that the island was once a large pagan center: today the remains of temples and several dozen sacrificial stones remind of this. Some locals- there are only a couple of dozen of them - we are sure that the island has incredible strength and is inhabited by spirits. And here, according to the legend of Buyan, the Alatyr stone, the center of the world, should be located. They say that the one who finds this stone will fulfill all desires. Probably, the Russian inventor Alexander Popov found his alatyr here, which he used in 1899 on about. Gogland, the first ever radio link in the course of the rescue operation of the battleship "General-Admiral Apraksin". The island is a territorial unit of the Leningrad region of the Russian Federation.

Appendix 2

Crossword puzzle on the topic "Phonetics. Morphemics. Morphology. Vocabulary"

Horizontally

3. Significant part of the word

7. Part of a word without ending

10. Words that have the same lexical meaning

14. Portable meaning

16. Words having the same root with overall value

18. Section of linguistics that studies the sounds of speech

19. Part of speech denoting an object

23. words close in lexical meaning

Vertically

1. different words that mean the same thing.

2. Word-forming morpheme in front of the root

4. Words are heard and written in the same way, but have different lexical meanings

5.Words used only in a given locality

6. Words with multiple lexical meanings

7.Word with one lexical meaning

8. a word that has several lexical meanings.

9.homonym for the word lightning discharge

11. The ending, not expressed by sound in oral speech and the letter in writing

12.Single-rooted words, similar in sound, but not the same in meanings

13. obsolete words denoting existing objects, phenomena

15. words used only in professional speech

17. Words used by people of a particular profession

19. Changing verbs by person and number

20.a talking window that is loved by both adults and children

21. Science of language

22. words that are opposite in lexical meaning

Appendix 3

The ancient Russian measures of length, used already in the 11th - 12th centuries, were the span, the elbow, and the fathom. A span, span (or quarter) is one of the oldest measures of length. The name comes from the Old Russian word "passt", i.e. fist or hand. Distinguish between a small span - the distance between the ends of the elongated thumb and forefinger, which is about 18 cm, and a great span - the distance from the end of the elongated little finger to the end of the thumb, 22-23 cm.

Fathom - occurs since the XI century. The name comes from the word "sagat" i.e. get out

to something. Hence the word "unattainable" - about a place where it is impossible to reach, about a person whose dignity cannot be repeated. There were two types of fathoms: swing and oblique. Fly fathom is the distance between the ends of the fingers of outstretched hands, its length is 3 yards or 213 cm. Slanting fathom is the distance from the toe of the left leg to the end of the middle finger of the right hand raised upwards; the length of such a fathom is about 248 cm. "Oblique fathom in the shoulders." The elbow is the oldest measure of length used in many countries of the world.

Elbow is the distance from the end of the extended middle finger or clenched fist to the elbow bend. Its length ranged from 38 cm to 46 cm or 11-16 vershoks. It has been found as a measure of length in Russia since the 11th century. It was used in a peasant economy when it was necessary to measure the length of a home-made woolen yarn or hemp rope (so

They say: "The elbow is close, but you won't bite" - about some simple but unfulfilled case. The old Russian measure of length was arshin (from the Persian word "arsh" - "elbow") 71 cm. Different provinces of Russia had their own units of length, so merchants, selling their goods, as a rule, measured it with their own yardstick, deceiving buyers ... Hence the saying "Measure by your yardstick." Arshin was divided into 16 vershoks. When they talked about a person's height, they only indicated how many vershoks it exceeds 2 arshins. Therefore, the words "a man of 12 inches of height" meant that his height was equal to 2 arshins 12 inches, that is, 196 cm. 3 arshins was a fathom, 500 fathoms - a verst, 7 versts - a mile. Thus, during fragmentation and transformation, it was necessary to multiply or, respectively, divide by different numbers: 16, 3, 500, 7, and this was not very convenient.

Russian measures of length were specified in the 18th century by the decree of Peter I:

1 mile = 7 versts  7.469 km,

1 verst = 500 fathoms  1.0668 km,

1 sage = 3 arshins = 7 feet  2.1336 m,

1 yard = 16 vershoks  0.7112m,

1 foot = 12 inches  30.48cm,

1 inch = 10 lines  2.54cm,

1 line = 10 points  2.54mm.

Versta is a Russian travel measure. A verst from the word twirl. Initially -

the distance from one plow turn to the next during plowing. Verst length -

1060 m. A verst, as a measure of length, has been found in Russia since the 11th century.

Appendix 4

Most common version: numeralFourty comes from the word "forty" - "bag", "fabric" in which the skins of fur-bearing animals were wrapped. To keep the skins intact, they were wrapped in a special cloth called "forty". This concept in Old Slavic meant a simple shirt. This is where the word "shirt" probably comes from.

One forty - a bag with four dozen skins that were used to sew one fur coat. Gradually the name "forty" supplanted the more ancient "four deste" from use.

There is a version that the number 40 comes from the Scandinavian word "serkr".

The peoples of Scandinavia used sable skins as a "currency". The unit of reference was considered to be 200 skins, which they tied together, such a bundle of fur was called "serkr". In Russia, it was customary to sell sable skins in 40 pieces - this amount is necessary for a fur coat, however, the Russians began to call the bundle of fur itself "serkr", which, due to the inconvenience of pronunciation, gradually transformed into "forty". And gradually these words began to be used to count not only fur, but also other objects.

Appendix 5




Today, gamification of education is acquiring its own theory and its own gurus, educational games studios for virtual reality helmets, and one of the brightest global educational events became . Experts and enthusiasts who have managed to consider the issue from different angles sometimes say that the topic of gamification in modern education already overheated.

However, massive Russian school gamification satiety is not at all peculiar. "Station games" are becoming the prerogative of school holidays and summer camps, and primarily concern younger students, and the usual lessons from games are still far away.

Nothing prevents us from playing

Most often, teachers say that the lack of sufficient material support... Gaming educational platforms - most often on English language, and VR-helmets of the school, as a rule, have not been seen in the eyes. However, the use of complex and expensive technologies is not at all necessary: ​​video games and armchair games are built on similar principles.

Other hindrances are lack of gaming culture and low awareness. Here you can turn not only to education gamifiers, but also to the creators of business games, video games and live quests. Play can raise motivation and do school lessons really useful and memorable, and a teacher with the competence of a game master is highly valued - this direction in education is called among the most promising.

What should be in the quest?

  • Aim for the players. This is the main challenge for the game world. "Pass the study topic"Is not a game goal, but a point for your reporting. Who would play a shooter or strategy game, the goal of which is designated by the authors as "to complete the game"? The wording “to restore civilization after the apocalypse” sounds more interesting. Imagine that we find ourselves in the world after a global catastrophe. There is a lot of work here for a young geneticist! Specific actions in the game should serve the main mission. For example, the monsters that inhabit the wasteland can only be influenced by understanding the nature of their mutations (and at the same time what it is like - mutation). Such is the biology lesson in high school.
  • Roles for players. Inside the play space, students act as playable characters. Scientists who are building the ISS? Ancient Egyptians trying to build a pyramid? A group of astronauts forgotten on Mars as a character in a Ridley Scott movie? Time travelers? It all depends on the plot and the main goal. Or rather, only from your imagination.
  • Cooperative actions. By complicating the game, you can add role-playing elements. In this case, the class should be divided into groups, added competition, given some of the players personal goals, made mutual assistance necessary in terms of mechanics, and complicate the system of interactions. Such methods will not only facilitate the assimilation of the subject, but also improve social skills. The situation in which each student does his part of the work and waits for others is not much different from the usual solution of examples in the lesson. Therefore, cooperation works well. For example, some players own the solution method, while others own the data.
  • Riddles and puzzles. The subject teacher shouldn't have any problems with this part: any task from the collection of problems can be placed in an interesting context. By themselves, the oscillating circuit and electrical circuit- abstract concepts. But if you care about where the current flows, and what exactly happens after the voltage changes, the task immediately becomes meaningful. We remember meaningless things much worse than those on which something depends. It is useful to combine knowledge tasks with quick-witted riddles, which involve ingenuity. Important: the task must be a condition in order to move on.
  • Game mechanics. These are the rules that work in the game and provide causation. By acting in a certain way, you get a certain result. Think about how certain elements work in your world, what rules it obeys. For example, to move on, you need to collect a resource. Or, with each next step, players get additional opportunities.
  • Plot and interactivity. There is also a micro-plot in the tasks of the textbooks: “Sidorov went to pick apples ...” However, the textbooks do not give feedback. The result test work becomes an assessment, rather than knowledge of what impact has been made on the fictional world. The student will not know whether Sidorov will cry if, through his fault, he is left without apples. But interactive play makes the decisions of the players necessary and reacts to them.

Are you shrinking and trapped inside the human body in a micro-capsule? If you do not deliver an active substance (which one, by the way?) To a certain system for a certain time, the patient will not be good.

You have changed the climate of an entire planet. Let's see what evolutionary implications this has.

Have you decided to pay tribute to the invaders? Great, now they won't destroy your city. But other principalities will turn their backs on you. What resources will we lose from this?

Congratulations, you threw volatile material into the fire. It's good that this experience was completely imaginary.

"One and a half digger", which you will look into the eyes, motivates much more than the abstract phrase about "wrong decision". All actions of the player must entail any events. It is best if the players have the opportunity to make choices about what to do. This increases emotional engagement and teaches you to consider different options.

What tools to use?

It all depends on what funds you have and what kind of quest you want to carry out. In any case, the main tool is your mind and the imagination of the students.

A trip to nature makes it possible to include outdoor games and orienteering elements in the program. However, outside the city you can engage in not only games of "lightning". In many non-standard education systems, subject classes are held outdoors. For example, in Irkutsk, students go down to the shore of Lake Baikal and conduct experiments in the study of astronomy.

An off-site city tour lesson is also a great way to make an adventure quest on a large territory. Here you can refer to the tour applications. In the Izi Travel collection, you can find a route through a wide variety of cities and museums. The service also allows you to record your audio guide, and here the fun begins.

Nobody bothers to tell the story in artistic language, and artifacts necessary for the successful completion of the quest can be hidden at key points on the map (indicated in the application).

Of course, first you have to walk the route yourself several times in order to calculate the timing and lay out the envelopes with tasks and flash drives with materials in secluded places.

A 45-minute classroom lesson also has its advantages - it turns out to be a compact office game, centered on a specific topic. The main thing is to have in mind the history, the rules of the world and a set of cases.

  • Chemistry and physics teachers who have experimental tools are already in a winning position. You just need to figure out what practical purpose the experience has within the framework of the game world. We extract the DNA of the banana to equip the expedition with samples of terrestrial plants. Otherwise, you will not see bananas on the colonized planets! The culprit can be identified by the type of microorganism that remains on the evidence. Litmus allows you to read encrypted messages - if you can correctly determine the type of chemical environment.
  • For play purposes, you can use different resources and applications for teachers. For example, to use Plikers, you only need a teacher's phone with the installed application and a set of printed cards from students. This is a very fast and easy way for collective decisions and voting.
  • By class, you can paste printed QR codes that lead to a page with information. To do this, you need to create pages, links to which will be converted, and use the code generator. There should be QR readers on pupils' smartphones - it is not difficult to download such free applications. Cards with such codes can also be in-game currency that you get by completing tasks. Or ancient seals on artifacts from dead civilizations that need to be scanned.

As a training, you can invite students to create their own quest.

You can ask questions correctly and come up with cases only when you yourself clearly imagine the correct answers.

This turns thinking in a completely different direction, helps to imagine how other people reason, to assess the applicability of knowledge, to develop logical thinking and creativity.

Game developer Dmitry Ioffe told us how the idea to create ecological quest "Clean Games" calling attention to problems environment than good play forms comprehending the world and what you should pay attention to when coming up with your scenario.

Dmitry Ioffe

specialist and organizer of live action games, founder and leader of the Clean Games project, founder of the University Schedule service

The idea of ​​"Clean Games" was born on the islands of Lake Vuoksa. We were on a boat trip for several days, noticed a lot of trash on the islands, and one of our friends came up with the idea of ​​an RPG where trash could be a resource to be mined. Like gold in Warcraft. I liked the idea very much, we began to think about how this could be done. We decided that the game should not be role-playing, but rather resemble a garbage collection competition for everyone who wants to. The winners should receive prizes. And most importantly, everything should be interesting. Players should not see garbage, but a resource to win. And so it went. Two months later, we made the game, it turned out successfully.

Before "Clean Games" I had been doing live action role-playing games for 12 years. He took part in educational games - for example, he helped colleagues from the Noon project. This is a game project aimed at social adaptation of children from orphanages and is a member of the Future Games association.

Educational games serve to gain new skills and rewarding experiences that are difficult to get hold of in other settings.

City quests help you look at the city from a different angle, get to know it better. Playing role-playing games, you can try on many roles and at the same time find that of them you prefer - career guidance, one might say.

Schoolchildren remember information better in educational games, and not in ordinary lessons, because in the first case they gain knowledge when they solve their problem. At the same time, you treat knowledge not as “information that must be remembered,” but as things without which you cannot accomplish something. At the same time, for example, in Civilization you can interact with things - that is, not only read and remember, but capture or develop a country, trade, conduct diplomacy. Of course, after this, everything will be remembered better.

To create a game, technical means optional. You can do everything on pieces of paper and with everything that comes to hand. But technical stuff helps to automate a lot. And what is also important: it is more convenient to pack the game into packaging with them.

Any game is based on a principle, a pattern.

One of the simplest is competition, that is, who has more points. Here you need to figure out what to get points for. Or what actions, how many points can be given. The game is usually limited in time, this is worth considering. Everyone needs to be put in different conditions. The game can be simulation, that is, it simulates a process. There may also be the principle "who came out first, he won." Or one competitor must defeat the other, like in rock-paper-scissors. The more games you play, the more game patterns you will remember.

If you like games for communication and in roles, like "Mafia", then I would suggest trying armchair role-playing games, there are also roles and a lot of communication. The role-playing games calendar can be viewed on the website

Lesson quest in grade 6

Theme: Repetition and generalization of what was learned on the topic “Morphemics. Spelling. Orthoepy"
Target: to repeat, summarize and consolidate the knowledge of students received on this topic; develop the ability to systematize material, generalize, draw conclusions, form linguistic vigilance and a sense of language, work out spelling literacy, to form the skills of self-control and reflection; to educate the need for mastering literate writing, the development of speech, the ability to work in a group; foster love and respect for the Russian language
Equipment: a computer, cards for assignments, a model of a tree, a card with the motto of the lesson, a poster "Quest game" Morphemics ",
Lesson type: lesson in generalization and systematization of knowledge
Lesson type:
non-standard (lesson-quest)

During the classes

I... Organizational moment
1. Psychological attitude
Teacher:
It was just and wisely invented by someone: to greet at a meeting: Good morning!
Good morning to the sun and the birds! Good morning to smiling faces!
Smile at each other. I am glad to see your cheerful faces, kind eyes and I hope that today in our class your smiling faces will shine like little, little suns and no clouds like spelling will be afraid of them.
We see in our class today guests who would like to see how we can work with you, how purposeful and collected we are, how we are able to overcome difficulties. Let's show them our good knowledge and skills and start our lesson.
I would like to start today's lesson with a parable: “One day the Sultan decided to put his ministers to the test.

Oh, my subjects! - he turned to them, - I have a difficult task for you. I would like to know who will solve it.

He led them into the garden, in the corner there was a door with a huge lock.

Whoever opens the door will become the first minister, said the sultan.

One by one, they tried to open the door and, failing to succeed, retreated. But one minister carefully examined the door, leaned his shoulder on it, pushed it and - lo and behold! - she began to succumb, at first a narrow gap appeared, and then the door began to move faster and faster and opened. Then the sultan said:

You will become the first minister, because you rely not only on what you see and hear, but also believe in your own strength. "

Guys, I really want each of you to believe in your own strength, and then you can "open" any door - the door to the land of knowledge. Such a country today we will have Morphemics. Why Morphemics?
(Studied over many lessons)

II... Announcement of the topic and purpose of the lesson
- Today in the lesson, you and I must repeat and generalize the studied material on this topic. We open notebooks, write down today's number, Classwork, lesson topic:
Repetition and generalization of what was learned on the topic “Morphemics. Spelling. Orthoepy".
The motto of our lesson is: "Jump with a letter, but even cry without a letter." How do you understand it? (Answers of children)
- Guys, what does Morphemics study? (word structure, i.e. significant parts of the word: root, prefix, suffix, ending).

Linguistic tale"Dispute Significant Parts of the Word"
Once in the country of Morphemics, there was a dispute over the significant parts of the word: each morpheme proved that it was needed most of all.
Says Prefix:
- I am always the first in the word and therefore I am the main one!
-- No! I AM! shouted Root. - The meaning of the word depends on me!
-- So what? - the Prefix answers. - I can delay, and speed up, and much more I can! For example, there was a word "going", now "will go". It was "taught", it was "learned".
Suffix intervenes in their dispute and says:
- Don't argue. I am the most needed, because with my help new words are formed.
In the corner stood the End and smiled slyly.
“I am more needed than everyone else, because my main purpose is to serve to connect words in a phrase and a sentence,” said the End.
- Guys, let's judge the significant parts of the word.
? - What do you think is the most needed morpheme?
(Everyone is important)
III... Updating the basic knowledge of students
1. "Blitz Poll" (a computer)
1. What is the basis of a word? (Prefix, root, suffix)
2. What parts of a word are used to form new words? (Prefix, suffix)
3. What is the main significant part of the word, which connects the general lexical meaning of the same root words. (Root)
4. This is the significant part of the word that is in front of the root. (Prefix)
5. This part of the word serves to connect words in a sentence and a phrase, and is variable. (The ending)
6. Are there parts of speech without ending? (Yes, adverb)
7. How do you find the ending? (To find the ending correctly, you need given word change by cases. The part of the word that changes will be the ending).
8. What significant part of the word do the words resemble: nightingales, sparrow, grandmother, grandfather? (Suffix)
9. What is the significant part of the word similar to the words: spring, freckles, spring, in spring? (Root)

2. Checking homework.
- What morpheme was the homework associated with? (Checking d / z –Up. 197)
- Why are all educated adjectives written with two –н?

scattered throughout the office. You must find this place, complete the task proposed by my assistants - the sages of knowledge, after which they will check it, and for the number of correct answers you get points, which at the end of the lesson you can exchange for a mark. In addition, for each completed task you receive a letter. At the end of the lesson, you need to form a word from the letters you received. You can not skip a single task and move on to the next. The teams have different routes, but the tasks are the same. The winner will be the team that will go through the entire route the fastest and will correctly complete the proposed tasks. After that, you must hand over your route sheets and the number of points received for the assignments to the teacher and line up for the review, holding cards with the received word in your hands. The winners will receive a prize.
And let the struggle boil sharper,
Stronger - competition
Success is not a matter of fate
And only - your knowledge.

So, in our today's quest the team "" and "" are taking part.

Remember: only well-coordinated work can be effective. Good luck to everyone. Are the rules of the game clear to everyone?

We start the game.
The whistle sounds ( the captains come up to the teacher, take their route sheets from him and begin to complete the assignments).

Task 1. "Collage" (create a collage for the spelling "Letters o, e in suffixes and endings after sibilants and ts") - 14 points
The words:
little mouse, little boy, buckwheat, little dog, mushroom, hook, old woodsman, leaf, pear, key, pie, hare, little knife.

(Collage - it is an original image created from several or many photographs and pictures combined common theme(in Russian, for example, a collage can be created for some kind of spelling or punctogram).

Task 2. "Dungeon of evil mistakes" (11 points)
Before you is the text. This is a letter from the famous character from the cartoon "Prostokvashino" postman Pechkin. He complains to Uncle Fyodor that Sharik and Matroskin are completely lazy. Yes, that's just written illiterate!

“Dear Uncle Fyodor! Come quickly to Prostokvashino! We have problems! Sharik and Matroskin again had a fight and did not want to work in the garden. Have reached the age of a bull, and less intelligence than a calf. But tomatoes were grown there, they need to be harvested. Behind the fence, the weeds are no longer sprouts, they grow by leaps and bounds. In a barrel of water, there is already one ooze and weeds. Matroskin only lies on the stove and suggests composing songs. And Sharik does not want to adjust his paws to business ... The grown crop is lost! You know that breaking a tree takes a minute, growing it takes years! That's it. Come quickly, Uncle Fyodor! "
Your task is to find all the words that have mistakes and correct them.

Task 3. "Friendly family" (7 points)
Various words are written on the leaves of the tree. It is necessary to choose from them only single-root:
Nose, nasal, socks, nose, nose, nose bridge, nose, nose.

Task 4."Trap" (1 point)

Winnie-the-Pooh and Piglet argued about the ending of the word marmalade. Winnie the Pooh claims that it is hell, and Piglet believes that there is no ending here at all. Which one is right?

(The word marmalade has a zero ending in the nominative case.

When you change the word by case, the endings change.

I. p - Marmalade

T. p. - Marmalade_

R. p. - Marmalade_

P. p. - About marmalade)

Task 5. "Morpheme Lotto"(work in notebooks) - 3 points
Compose words from individual morphemes and write them down in a notebook:
under - water - n - th (underwater), birch - to - a (birch), by - road - nick (plantain).

Task 6. "Entertaining morphemics" (2 points)
Exercise: solve the charades.
Charada is a riddle in which the hidden word is divided into several parts - separate words. Putting together the guessed parts, we get the desired word. Your task is to collect words and write them down.
1. You will find my root in a TALE,
Take the suffix from the CARRIER,
The prefix is ​​the same as in the word CONSUMPTION,
As a whole, I set out the course of events.

(The narrator)
2. The root is the same as in the word GIVE

The prefixes are taken from the words BARRIER and SEND

Suffix and ending from the word KNOWLEDGE.

(Teaching)

Task 7."Tell me" (work in notebooks)- 15 points
Insert the words n, nn into the data and distribute them in three columns:
1 column: n
Column 2: nn
3 column: write all the words-exceptions to the rules for this spelling
("H, nn in adjective suffixes").
Wasp ... oh, tuma ... oh, snakes ... oh, swans .. oh, telephon ... oh, oh ... oh,
bees ... oh, earth ... oh, mice ... oh, straw ... oh.

Task 8. "Hide and Seek "(13 points)
The letters Z and C invite you to play hide and seek with them. As you can see, they have already hidden. You need to find them and insert them into words.
Be ... pitiful, and ... spoil, ra ... squeeze, in ... flutter, ra ... wear, be ... noisy, be ... whole, and ... bite, ra ... guess, and ... give, ... here, ra ... wake up, in ... sing ...

The maximum number of points for all tasks is 66.

V... Lesson summary
--
So, guys, I congratulate you on the successful completion of the "quest". Let's remember the purpose of our lesson. Did we manage to achieve it? How do you think? What topic did we repeat with you today? Which assignment did you like the most? What caused the difficulty?
Exchange of points for grades (according to the table)
- And now, guys, I propose to exchange your points for grades:
66 points - 12
59-65 points - 11
52-58 points - 10
44-51 points - 9
37 -43 points -8
29-36 points - 7
22-28 points - 6
15-21 points - 5
8-14 points - 4
1-7 points - 3
Rewarding children with certificates and sweet prizes.
Homework: repeat the material learned on the topic "Morphemics", write exercise 198 (write off the first 3 sentences, insert missing letters in them, place missing punctuation marks).

 


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